Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative

Veli-Matti Karhulahti. Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 472-473, Society for the Advancement of the Science of Digital Games, 2013. [doi]

@inproceedings{Karhulahti13,
  title = {Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative},
  author = {Veli-Matti Karhulahti},
  year = {2013},
  url = {http://www.fdg2013.org/program/doctoral/dc05_karhulahti.pdf},
  researchr = {https://researchr.org/publication/Karhulahti13},
  cites = {0},
  citedby = {0},
  pages = {472-473},
  booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013},
  editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine Jørgensen and James C. Lester},
  publisher = {Society for the Advancement of the Science of Digital Games},
}