Blending history and fiction in a pervasive game prototype

Vlasios Kasapakis, Damianos Gavalas. Blending history and fiction in a pervasive game prototype. In Arkady B. Zaslavsky, Seng W. Loke, Lars Kulik, Evaggelia Pitoura, editors, Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, Melbourne, VIC, Australia, November 25-28, 2014. pages 116-122, ACM, 2014. [doi]

@inproceedings{KasapakisG14,
  title = {Blending history and fiction in a pervasive game prototype},
  author = {Vlasios Kasapakis and Damianos Gavalas},
  year = {2014},
  doi = {10.1145/2677972.2677981},
  url = {http://doi.acm.org/10.1145/2677972.2677981},
  researchr = {https://researchr.org/publication/KasapakisG14},
  cites = {0},
  citedby = {0},
  pages = {116-122},
  booktitle = {Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, Melbourne, VIC, Australia, November 25-28, 2014},
  editor = {Arkady B. Zaslavsky and Seng W. Loke and Lars Kulik and Evaggelia Pitoura},
  publisher = {ACM},
  isbn = {978-1-4503-3304-7},
}