Design metaphors for procedural content generation in games

Rilla Khaled, Mark J. Nelson, Pippin Barr. Design metaphors for procedural content generation in games. In Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker, editors, 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013. pages 1509-1518, ACM, 2013. [doi]

@inproceedings{KhaledNB13,
  title = {Design metaphors for procedural content generation in games},
  author = {Rilla Khaled and Mark J. Nelson and Pippin Barr},
  year = {2013},
  doi = {10.1145/2470654.2466201},
  url = {http://doi.acm.org/10.1145/2470654.2466201},
  researchr = {https://researchr.org/publication/KhaledNB13},
  cites = {0},
  citedby = {0},
  pages = {1509-1518},
  booktitle = {2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013},
  editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne Bødker},
  publisher = {ACM},
  isbn = {978-1-4503-1899-0},
}