Model-Based Design of Computer-Controlled Game Character Behavior

Jörg Kienzle, Alexandre Denault, Hans Vangheluwe. Model-Based Design of Computer-Controlled Game Character Behavior. In Gregor Engels, Bill Opdyke, Douglas C. Schmidt, Frank Weil, editors, Model Driven Engineering Languages and Systems, 10th International Conference, MoDELS 2007, Nashville, USA, September 30 - October 5, 2007, Proceedings. Volume 4735 of Lecture Notes in Computer Science, pages 650-665, Springer, 2007. [doi]

@inproceedings{KienzleDV07,
  title = {Model-Based Design of Computer-Controlled Game Character Behavior},
  author = {Jörg Kienzle and Alexandre Denault and Hans Vangheluwe},
  year = {2007},
  doi = {10.1007/978-3-540-75209-7_44},
  url = {http://dx.doi.org/10.1007/978-3-540-75209-7_44},
  tags = {rule-based, design},
  researchr = {https://researchr.org/publication/KienzleDV07},
  cites = {0},
  citedby = {0},
  pages = {650-665},
  booktitle = {Model Driven Engineering Languages and Systems, 10th International Conference, MoDELS 2007, Nashville, USA, September 30 - October 5, 2007, Proceedings},
  editor = {Gregor Engels and Bill Opdyke and Douglas C. Schmidt and Frank Weil},
  volume = {4735},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-75208-0},
}