Behavioral learning game for socio-physical IoT connections

Sungwook Kim. Behavioral learning game for socio-physical IoT connections. EURASIP J. Wireless Comm. and Networking, 2016:24, 2016. [doi]

@article{Kim16b,
  title = {Behavioral learning game for socio-physical IoT connections},
  author = {Sungwook Kim},
  year = {2016},
  doi = {10.1186/s13638-016-0521-8},
  url = {http://dx.doi.org/10.1186/s13638-016-0521-8},
  researchr = {https://researchr.org/publication/Kim16b},
  cites = {0},
  citedby = {0},
  journal = {EURASIP J. Wireless Comm. and Networking},
  volume = {2016},
  pages = {24},
}