Hybrid fighting game AI using a genetic algorithm and Monte Carlo tree search

Man-Je Kim, Chang Wook Ahn. Hybrid fighting game AI using a genetic algorithm and Monte Carlo tree search. In Hernán E. Aguirre, Keiki Takadama, editors, Proceedings of the Genetic and Evolutionary Computation Conference Companion, GECCO 2018, Kyoto, Japan, July 15-19, 2018. pages 129-130, ACM, 2018. [doi]

@inproceedings{KimA18-2,
  title = {Hybrid fighting game AI using a genetic algorithm and Monte Carlo tree search},
  author = {Man-Je Kim and Chang Wook Ahn},
  year = {2018},
  doi = {10.1145/3205651.3205695},
  url = {http://doi.acm.org/10.1145/3205651.3205695},
  researchr = {https://researchr.org/publication/KimA18-2},
  cites = {0},
  citedby = {0},
  pages = {129-130},
  booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference Companion, GECCO 2018, Kyoto, Japan, July 15-19, 2018},
  editor = {Hernán E. Aguirre and Keiki Takadama},
  publisher = {ACM},
}