Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness

Jung-Tae Kim, Won-Hyung Lee. Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness. In Tai-Hoon Kim, Hyun-seob Cho, Osvaldo Gervasi, Stephen S. Yau, editors, Computer Applications for Graphics, Grid Computing, and Industrial Environment - International Conferences, GDC, IESH and CGAG 2012, Held as Part of the Future Generation Information Technology Conference, FGIT 2012, Gangneug, Korea, December 16-19, 2012. Proceedings. Volume 351 of Communications in Computer and Information Science, pages 24-32, Springer, 2012. [doi]

@inproceedings{KimL12-44,
  title = {Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness},
  author = {Jung-Tae Kim and Won-Hyung Lee},
  year = {2012},
  doi = {10.1007/978-3-642-35600-1_4},
  url = {http://dx.doi.org/10.1007/978-3-642-35600-1_4},
  researchr = {https://researchr.org/publication/KimL12-44},
  cites = {0},
  citedby = {0},
  pages = {24-32},
  booktitle = {Computer Applications for Graphics, Grid Computing, and Industrial Environment - International Conferences, GDC, IESH and CGAG 2012, Held as Part of the Future Generation Information Technology Conference, FGIT 2012, Gangneug, Korea, December 16-19, 2012. Proceedings},
  editor = {Tai-Hoon Kim and Hyun-seob Cho and Osvaldo Gervasi and Stephen S. Yau},
  volume = {351},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-642-35599-8},
}