Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness

Roland Klemke, Shalini Kurapati, Heide Lukosch, Marcus Specht. Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. In Gráinne Conole, Tomaz Klobucar, Christoph Rensing, Johannes Konert, Élise Lavoué, editors, Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings. Volume 9307 of Lecture Notes in Computer Science, pages 183-196, Springer, 2015. [doi]

@inproceedings{KlemkeKLS15-0,
  title = {Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness},
  author = {Roland Klemke and Shalini Kurapati and Heide Lukosch and Marcus Specht},
  year = {2015},
  doi = {10.1007/978-3-319-24258-3_14},
  url = {http://dx.doi.org/10.1007/978-3-319-24258-3_14},
  researchr = {https://researchr.org/publication/KlemkeKLS15-0},
  cites = {0},
  citedby = {0},
  pages = {183-196},
  booktitle = {Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings},
  editor = {Gráinne Conole and Tomaz Klobucar and Christoph Rensing and Johannes Konert and Élise Lavoué},
  volume = {9307},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-24257-6},
}