Roland Klemke, Shalini Kurapati, Heide Lukosch, Marcus Specht. Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. In Gráinne Conole, Tomaz Klobucar, Christoph Rensing, Johannes Konert, Élise Lavoué, editors, Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings. Volume 9307 of Lecture Notes in Computer Science, pages 183-196, Springer, 2015. [doi]
@inproceedings{KlemkeKLS15-0, title = {Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness}, author = {Roland Klemke and Shalini Kurapati and Heide Lukosch and Marcus Specht}, year = {2015}, doi = {10.1007/978-3-319-24258-3_14}, url = {http://dx.doi.org/10.1007/978-3-319-24258-3_14}, researchr = {https://researchr.org/publication/KlemkeKLS15-0}, cites = {0}, citedby = {0}, pages = {183-196}, booktitle = {Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings}, editor = {Gráinne Conole and Tomaz Klobucar and Christoph Rensing and Johannes Konert and Élise Lavoué}, volume = {9307}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-24257-6}, }