Learning through Esports in Innovation Practice on Electrical Technology

Minoru Komatsu, Takashi Matsumoto, Christopher Prowant. Learning through Esports in Innovation Practice on Electrical Technology. In Jaroslaw Watróbski, Wojciech Salabun, Carlos Toro 0001, Cecilia Zanni-Merk, Robert J. Howlett, Lakhmi C. Jain, editors, Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, Virtual Event / Szczecin, Poland, 8-10 September 2021. Volume 192 of Procedia Computer Science, pages 2550-2557, Elsevier, 2021. [doi]

@inproceedings{KomatsuMP21,
  title = {Learning through Esports in Innovation Practice on Electrical Technology},
  author = {Minoru Komatsu and Takashi Matsumoto and Christopher Prowant},
  year = {2021},
  doi = {10.1016/j.procs.2021.09.024},
  url = {https://doi.org/10.1016/j.procs.2021.09.024},
  researchr = {https://researchr.org/publication/KomatsuMP21},
  cites = {0},
  citedby = {0},
  pages = {2550-2557},
  booktitle = {Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, Virtual Event / Szczecin, Poland, 8-10 September 2021},
  editor = {Jaroslaw Watróbski and Wojciech Salabun and Carlos Toro 0001 and Cecilia Zanni-Merk and Robert J. Howlett and Lakhmi C. Jain},
  volume = {192},
  series = {Procedia Computer Science},
  publisher = {Elsevier},
}