Martijn Kors. Towards Design Strategies for the Persuasive Gameplay Experience. In Anna L. Cox, Paul Cairns, Regina Bernhaupt, Lennart Nacke, editors, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. pages 407-410, ACM, 2015. [doi]
@inproceedings{Kors15, title = {Towards Design Strategies for the Persuasive Gameplay Experience}, author = {Martijn Kors}, year = {2015}, doi = {10.1145/2793107.2810281}, url = {http://doi.acm.org/10.1145/2793107.2810281}, researchr = {https://researchr.org/publication/Kors15}, cites = {0}, citedby = {0}, pages = {407-410}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015}, editor = {Anna L. Cox and Paul Cairns and Regina Bernhaupt and Lennart Nacke}, publisher = {ACM}, isbn = {978-1-4503-3466-2}, }