Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent

Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten, Alyea Sandovar, Cas Ketel, Joris Dormans. Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. pages 667-671, ACM, 2017. [doi]

@inproceedings{KorsMSFSSKD17,
  title = {Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent},
  author = {Martijn J. L. Kors and Karel Millenaar and Erik D. Van der Spek and Gabriele Ferri and Ben A. M. Schouten and Alyea Sandovar and Cas Ketel and Joris Dormans},
  year = {2017},
  doi = {10.1145/3130859.3131444},
  url = {http://doi.acm.org/10.1145/3130859.3131444},
  researchr = {https://researchr.org/publication/KorsMSFSSKD17},
  cites = {0},
  citedby = {0},
  pages = {667-671},
  booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-5111-9},
}