Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli. Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. In IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020. pages 636-639, IEEE, 2020. [doi]
@inproceedings{KristensenVB20, title = {Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning}, author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli}, year = {2020}, doi = {10.1109/CoG47356.2020.9231581}, url = {https://doi.org/10.1109/CoG47356.2020.9231581}, researchr = {https://researchr.org/publication/KristensenVB20}, cites = {0}, citedby = {0}, pages = {636-639}, booktitle = {IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020}, publisher = {IEEE}, isbn = {978-1-7281-4533-4}, }