Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning

Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli. Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. In IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020. pages 636-639, IEEE, 2020. [doi]

@inproceedings{KristensenVB20,
  title = {Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning},
  author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli},
  year = {2020},
  doi = {10.1109/CoG47356.2020.9231581},
  url = {https://doi.org/10.1109/CoG47356.2020.9231581},
  researchr = {https://researchr.org/publication/KristensenVB20},
  cites = {0},
  citedby = {0},
  pages = {636-639},
  booktitle = {IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020},
  publisher = {IEEE},
  isbn = {978-1-7281-4533-4},
}