Designing a Digital Gamification Platform to Support Classroom Management

Ming-Shiou Kuo, Tsung-Yen Chuang, Shu-Yuan Tao, Jhong-Wei Yang. Designing a Digital Gamification Platform to Support Classroom Management. In 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017, Hamamatsu, Japan, July 9-13, 2017. pages 548-551, IEEE, 2017. [doi]

@inproceedings{KuoCTY17,
  title = {Designing a Digital Gamification Platform to Support Classroom Management},
  author = {Ming-Shiou Kuo and Tsung-Yen Chuang and Shu-Yuan Tao and Jhong-Wei Yang},
  year = {2017},
  doi = {10.1109/IIAI-AAI.2017.69},
  url = {http://doi.ieeecomputersociety.org/10.1109/IIAI-AAI.2017.69},
  researchr = {https://researchr.org/publication/KuoCTY17},
  cites = {0},
  citedby = {0},
  pages = {548-551},
  booktitle = {6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017, Hamamatsu, Japan, July 9-13, 2017},
  publisher = {IEEE},
  isbn = {978-1-5386-0621-6},
}