An interface for increasing users' understanding of smart home systems using gamification

Mohamed Lakbir, Serkan Akyildiz, Pulkit Gupta, Marlyse Afola, Leonie Nora Sieger. An interface for increasing users' understanding of smart home systems using gamification. In Carolin Wienrich, Philipp Wintersberger, Benjamin Weyers, editors, Mensch und Computer 2021 - Workshopband, Ingolstadt, Germany, September 5-8, 2021. Gesellschaft für Informatik e.V., 2021. [doi]

@inproceedings{LakbirAGAS21,
  title = {An interface for increasing users' understanding of smart home systems using gamification},
  author = {Mohamed Lakbir and Serkan Akyildiz and Pulkit Gupta and Marlyse Afola and Leonie Nora Sieger},
  year = {2021},
  doi = {10.18420/muc2021-mci-ws11-260},
  url = {https://doi.org/10.18420/muc2021-mci-ws11-260},
  researchr = {https://researchr.org/publication/LakbirAGAS21},
  cites = {0},
  citedby = {0},
  booktitle = {Mensch und Computer 2021 - Workshopband, Ingolstadt, Germany, September 5-8, 2021},
  editor = {Carolin Wienrich and Philipp Wintersberger and Benjamin Weyers},
  publisher = {Gesellschaft für Informatik e.V.},
}