Michael Lankes, Thomas Mirlacher. Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems. In H. Jaap van den Herik, Aske Plaat, editors, Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers. Volume 7168 of Lecture Notes in Computer Science, pages 333-341, Springer, 2011. [doi]
@inproceedings{LankesM11, title = {Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems}, author = {Michael Lankes and Thomas Mirlacher}, year = {2011}, doi = {10.1007/978-3-642-31866-5_28}, url = {http://dx.doi.org/10.1007/978-3-642-31866-5_28}, researchr = {https://researchr.org/publication/LankesM11}, cites = {0}, citedby = {0}, pages = {333-341}, booktitle = {Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers}, editor = {H. Jaap van den Herik and Aske Plaat}, volume = {7168}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-642-31865-8}, }