Raúl Lara-Cabrera, Alejandro Gutierrez Alcoba, Antonio José Fernández Leiva. A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game. In Giovanni Squillero, Paolo Burelli, editors, Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I. Volume 9597 of Lecture Notes in Computer Science, pages 653-668, Springer, 2016. [doi]
@inproceedings{Lara-CabreraAL16, title = {A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game}, author = {Raúl Lara-Cabrera and Alejandro Gutierrez Alcoba and Antonio José Fernández Leiva}, year = {2016}, doi = {10.1007/978-3-319-31204-0_42}, url = {http://dx.doi.org/10.1007/978-3-319-31204-0_42}, researchr = {https://researchr.org/publication/Lara-CabreraAL16}, cites = {0}, citedby = {0}, pages = {653-668}, booktitle = {Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I}, editor = {Giovanni Squillero and Paolo Burelli}, volume = {9597}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-31203-3}, }