A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game

Raúl Lara-Cabrera, Alejandro Gutierrez Alcoba, Antonio José Fernández Leiva. A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game. In Giovanni Squillero, Paolo Burelli, editors, Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I. Volume 9597 of Lecture Notes in Computer Science, pages 653-668, Springer, 2016. [doi]

@inproceedings{Lara-CabreraAL16,
  title = {A Spatially-Structured PCG Method for Content Diversity in a Physics-Based Simulation Game},
  author = {Raúl Lara-Cabrera and Alejandro Gutierrez Alcoba and Antonio José Fernández Leiva},
  year = {2016},
  doi = {10.1007/978-3-319-31204-0_42},
  url = {http://dx.doi.org/10.1007/978-3-319-31204-0_42},
  researchr = {https://researchr.org/publication/Lara-CabreraAL16},
  cites = {0},
  citedby = {0},
  pages = {653-668},
  booktitle = {Applications of Evolutionary Computation - 19th European Conference, EvoApplications 2016, Porto, Portugal, March 30 - April 1, 2016, Proceedings, Part I},
  editor = {Giovanni Squillero and Paolo Burelli},
  volume = {9597},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-31203-3},
}