Yun Gil Lee. Developing a Human Behavior Simulation System Based on Geometry Affordance. In Constantine Stephanidis, editor, HCI International 2018 - Posters' Extended Abstracts - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III. Volume 852 of Communications in Computer and Information Science, pages 475-479, Springer, 2018. [doi]
@inproceedings{Lee18-47, title = {Developing a Human Behavior Simulation System Based on Geometry Affordance}, author = {Yun Gil Lee}, year = {2018}, doi = {10.1007/978-3-319-92285-0_65}, url = {https://doi.org/10.1007/978-3-319-92285-0_65}, researchr = {https://researchr.org/publication/Lee18-47}, cites = {0}, citedby = {0}, pages = {475-479}, booktitle = {HCI International 2018 - Posters' Extended Abstracts - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III}, editor = {Constantine Stephanidis}, volume = {852}, series = {Communications in Computer and Information Science}, publisher = {Springer}, isbn = {978-3-319-92285-0}, }