Developing a Human Behavior Simulation System Based on Geometry Affordance

Yun Gil Lee. Developing a Human Behavior Simulation System Based on Geometry Affordance. In Constantine Stephanidis, editor, HCI International 2018 - Posters' Extended Abstracts - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III. Volume 852 of Communications in Computer and Information Science, pages 475-479, Springer, 2018. [doi]

@inproceedings{Lee18-47,
  title = {Developing a Human Behavior Simulation System Based on Geometry Affordance},
  author = {Yun Gil Lee},
  year = {2018},
  doi = {10.1007/978-3-319-92285-0_65},
  url = {https://doi.org/10.1007/978-3-319-92285-0_65},
  researchr = {https://researchr.org/publication/Lee18-47},
  cites = {0},
  citedby = {0},
  pages = {475-479},
  booktitle = {HCI International 2018 - Posters' Extended Abstracts - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III},
  editor = {Constantine Stephanidis},
  volume = {852},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-319-92285-0},
}