What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the "Getting to Mount Resilience" Prototype

Ashlin Lee. What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the "Getting to Mount Resilience" Prototype. Informatics, 10(3):70, 2023. [doi]

@article{Lee23-49,
  title = {What Is It Like to Make a Prototype? Practitioner Reflections on the Intersection of User Experience and Digital Humanities/Social Sciences during the Design and Delivery of the "Getting to Mount Resilience" Prototype},
  author = {Ashlin Lee},
  year = {2023},
  doi = {10.3390/informatics10030070},
  url = {https://doi.org/10.3390/informatics10030070},
  researchr = {https://researchr.org/publication/Lee23-49},
  cites = {0},
  citedby = {0},
  journal = {Informatics},
  volume = {10},
  number = {3},
  pages = {70},
}