Dynamic Game Level Design Using Gaussian Mixture Model

Sangkyung Lee, Keechul Jung. Dynamic Game Level Design Using Gaussian Mixture Model. In Qiang Yang, Geoffrey I. Webb, editors, PRICAI 2006: Trends in Artificial Intelligence, 9th Pacific Rim International Conference on Artificial Intelligence, Guilin, China, August 7-11, 2006, Proceedings. Volume 4099 of Lecture Notes in Computer Science, pages 955-959, Springer, 2006. [doi]

@inproceedings{LeeJ06:4,
  title = {Dynamic Game Level Design Using Gaussian Mixture Model},
  author = {Sangkyung Lee and Keechul Jung},
  year = {2006},
  doi = {10.1007/11801603_113},
  url = {http://dx.doi.org/10.1007/11801603_113},
  tags = {design},
  researchr = {https://researchr.org/publication/LeeJ06%3A4},
  cites = {0},
  citedby = {0},
  pages = {955-959},
  booktitle = {PRICAI 2006: Trends in Artificial Intelligence, 9th Pacific Rim International Conference on Artificial Intelligence, Guilin, China, August 7-11, 2006, Proceedings},
  editor = {Qiang Yang and Geoffrey I. Webb},
  volume = {4099},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-36667-9},
}