Sang Gil Lee, Byeong-Seok Shin. Contour-based polygonal ambient occlusion using a single-depth texture. Journal of Visualization and Computer Animation, 26(1):69-77, 2015. [doi]
@article{LeeS15-5, title = {Contour-based polygonal ambient occlusion using a single-depth texture}, author = {Sang Gil Lee and Byeong-Seok Shin}, year = {2015}, doi = {10.1002/cav.1567}, url = {http://dx.doi.org/10.1002/cav.1567}, researchr = {https://researchr.org/publication/LeeS15-5}, cites = {0}, citedby = {0}, journal = {Journal of Visualization and Computer Animation}, volume = {26}, number = {1}, pages = {69-77}, }