Contour-based polygonal ambient occlusion using a single-depth texture

Sang Gil Lee, Byeong-Seok Shin. Contour-based polygonal ambient occlusion using a single-depth texture. Journal of Visualization and Computer Animation, 26(1):69-77, 2015. [doi]

@article{LeeS15-5,
  title = {Contour-based polygonal ambient occlusion using a single-depth texture},
  author = {Sang Gil Lee and Byeong-Seok Shin},
  year = {2015},
  doi = {10.1002/cav.1567},
  url = {http://dx.doi.org/10.1002/cav.1567},
  researchr = {https://researchr.org/publication/LeeS15-5},
  cites = {0},
  citedby = {0},
  journal = {Journal of Visualization and Computer Animation},
  volume = {26},
  number = {1},
  pages = {69-77},
}