Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence

Chris Lewis 0002, Jim Whitehead. Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence. IEEE Software, 28(5):53-59, 2011. [doi]

@article{LewisW11-2,
  title = {Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence},
  author = {Chris Lewis 0002 and Jim Whitehead},
  year = {2011},
  doi = {10.1109/MS.2011.87},
  url = {http://doi.ieeecomputersociety.org/10.1109/MS.2011.87},
  researchr = {https://researchr.org/publication/LewisW11-2},
  cites = {0},
  citedby = {0},
  journal = {IEEE Software},
  volume = {28},
  number = {5},
  pages = {53-59},
}