Chris Lewis 0002, Jim Whitehead. Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence. IEEE Software, 28(5):53-59, 2011. [doi]
@article{LewisW11-2,
title = {Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence},
author = {Chris Lewis 0002 and Jim Whitehead},
year = {2011},
doi = {10.1109/MS.2011.87},
url = {http://doi.ieeecomputersociety.org/10.1109/MS.2011.87},
researchr = {https://researchr.org/publication/LewisW11-2},
cites = {0},
citedby = {0},
journal = {IEEE Software},
volume = {28},
number = {5},
pages = {53-59},
}