Using Neural Parallel Language in Distributed Game World Composing

Xizhi Li. Using Neural Parallel Language in Distributed Game World Composing. In 1st International Conference on Distributed Frameworks for Multimedia Applications (DFMA 2005), 6-9 February 2005, Besançon, France. pages 270-277, IEEE Computer Society, 2005. [doi]

@inproceedings{Li05:32,
  title = {Using Neural Parallel Language in Distributed Game World Composing},
  author = {Xizhi Li},
  year = {2005},
  doi = {10.1109/DFMA.2005.50},
  url = {http://doi.ieeecomputersociety.org/10.1109/DFMA.2005.50},
  researchr = {https://researchr.org/publication/Li05%3A32},
  cites = {0},
  citedby = {0},
  pages = {270-277},
  booktitle = {1st International Conference on Distributed Frameworks for Multimedia Applications (DFMA 2005), 6-9 February 2005, Besançon, France},
  publisher = {IEEE Computer Society},
  isbn = {0-7695-2273-4},
}