LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming

Xiaofei Liao, Li Lin, Guang Tan, Hai Jin, Xiaobin Yang, Wei Zhang, Bo Li 0001. LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming. IEEE/ACM Trans. Netw., 24(4):2128-2139, 2016. [doi]

@article{LiaoLTJYZL16,
  title = {LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming},
  author = {Xiaofei Liao and Li Lin and Guang Tan and Hai Jin and Xiaobin Yang and Wei Zhang and Bo Li 0001},
  year = {2016},
  doi = {10.1109/TNET.2015.2450254},
  url = {http://dx.doi.org/10.1109/TNET.2015.2450254},
  researchr = {https://researchr.org/publication/LiaoLTJYZL16},
  cites = {0},
  citedby = {0},
  journal = {IEEE/ACM Trans. Netw.},
  volume = {24},
  number = {4},
  pages = {2128-2139},
}