Serious Games Usage in Higher Education, Experiences and Guidelines

Dario Liberona, Steve Ahn, Meija Lohiniva, Pilar Garate, Cristian Rojas. Serious Games Usage in Higher Education, Experiences and Guidelines. In Lorna Uden, Dario Liberona, editors, Learning Technology for Education Challenges - 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings. Volume 1428 of Communications in Computer and Information Science, pages 138-150, Springer, 2021. [doi]

@inproceedings{LiberonaALGR21,
  title = {Serious Games Usage in Higher Education, Experiences and Guidelines},
  author = {Dario Liberona and Steve Ahn and Meija Lohiniva and Pilar Garate and Cristian Rojas},
  year = {2021},
  doi = {10.1007/978-3-030-81350-5_12},
  url = {https://doi.org/10.1007/978-3-030-81350-5_12},
  researchr = {https://researchr.org/publication/LiberonaALGR21},
  cites = {0},
  citedby = {0},
  pages = {138-150},
  booktitle = {Learning Technology for Education Challenges - 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings},
  editor = {Lorna Uden and Dario Liberona},
  volume = {1428},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-030-81350-5},
}