Dario Liberona, Steve Ahn, Meija Lohiniva, Pilar Garate, Cristian Rojas. Serious Games Usage in Higher Education, Experiences and Guidelines. In Lorna Uden, Dario Liberona, editors, Learning Technology for Education Challenges - 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings. Volume 1428 of Communications in Computer and Information Science, pages 138-150, Springer, 2021. [doi]
@inproceedings{LiberonaALGR21, title = {Serious Games Usage in Higher Education, Experiences and Guidelines}, author = {Dario Liberona and Steve Ahn and Meija Lohiniva and Pilar Garate and Cristian Rojas}, year = {2021}, doi = {10.1007/978-3-030-81350-5_12}, url = {https://doi.org/10.1007/978-3-030-81350-5_12}, researchr = {https://researchr.org/publication/LiberonaALGR21}, cites = {0}, citedby = {0}, pages = {138-150}, booktitle = {Learning Technology for Education Challenges - 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings}, editor = {Lorna Uden and Dario Liberona}, volume = {1428}, series = {Communications in Computer and Information Science}, publisher = {Springer}, isbn = {978-3-030-81350-5}, }