Real-time volume caustics with adaptive beam tracing

Gabor Liktor, Carsten Dachsbacher. Real-time volume caustics with adaptive beam tracing. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 47-54, ACM, 2011. [doi]

@inproceedings{LiktorD11,
  title = {Real-time volume caustics with adaptive beam tracing},
  author = {Gabor Liktor and Carsten Dachsbacher},
  year = {2011},
  doi = {10.1145/1944745.1944753},
  url = {http://doi.acm.org/10.1145/1944745.1944753},
  researchr = {https://researchr.org/publication/LiktorD11},
  cites = {0},
  citedby = {0},
  pages = {47-54},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011},
  editor = {Michael Garland and Rui Wang 0003},
  publisher = {ACM},
  isbn = {978-1-4503-0565-5},
}