Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths

Andreas J. Lind, Stefan Bruckner. Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths. IEEE Trans. Vis. Comput. Graph., 23(1):781-790, 2017. [doi]

@article{LindB17,
  title = {Comparing Cross-Sections and 3D Renderings for Surface Matching Tasks Using Physical Ground Truths},
  author = {Andreas J. Lind and Stefan Bruckner},
  year = {2017},
  doi = {10.1109/TVCG.2016.2598602},
  url = {http://doi.ieeecomputersociety.org/10.1109/TVCG.2016.2598602},
  researchr = {https://researchr.org/publication/LindB17},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Vis. Comput. Graph.},
  volume = {23},
  number = {1},
  pages = {781-790},
}