Boqian Liu, Timothy A. Davis. Game asset considerations for facial animation. In Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, editors, 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013. pages 159-163, IEEE, 2013. [doi]
@inproceedings{LiuD13-9, title = {Game asset considerations for facial animation}, author = {Boqian Liu and Timothy A. Davis}, year = {2013}, doi = {10.1109/CGames.2013.6632625}, url = {http://dx.doi.org/10.1109/CGames.2013.6632625}, researchr = {https://researchr.org/publication/LiuD13-9}, cites = {0}, citedby = {0}, pages = {159-163}, booktitle = {18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013}, editor = {Quasim H. Mehdi and Adel Elmaghraby and Ian Marshall and Jerzy W. Jaromczyk and Rammohan K. Ragade and Begoña García Zapirain and Dar-Jen Chang and Julia Chariker and Mostafa M. El-Said and Roman V. Yampolskiy}, publisher = {IEEE}, isbn = {978-1-4799-0818-9}, }