Game asset considerations for facial animation

Boqian Liu, Timothy A. Davis. Game asset considerations for facial animation. In Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Jerzy W. Jaromczyk, Rammohan K. Ragade, Begoña García Zapirain, Dar-Jen Chang, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, editors, 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013. pages 159-163, IEEE, 2013. [doi]

@inproceedings{LiuD13-9,
  title = {Game asset considerations for facial animation},
  author = {Boqian Liu and Timothy A. Davis},
  year = {2013},
  doi = {10.1109/CGames.2013.6632625},
  url = {http://dx.doi.org/10.1109/CGames.2013.6632625},
  researchr = {https://researchr.org/publication/LiuD13-9},
  cites = {0},
  citedby = {0},
  pages = {159-163},
  booktitle = {18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013},
  editor = {Quasim H. Mehdi and Adel Elmaghraby and Ian Marshall and Jerzy W. Jaromczyk and Rammohan K. Ragade and Begoña García Zapirain and Dar-Jen Chang and Julia Chariker and Mostafa M. El-Said and Roman V. Yampolskiy},
  publisher = {IEEE},
  isbn = {978-1-4799-0818-9},
}