Gaming at the Edge: A Weighted Congestion Game Approach for Latency-Sensitive Scheduling

Xuezheng Liu, Ke Liu, Guoqiao Ye, Miao Hu, Yipeng Zhou, Di Wu 0001. Gaming at the Edge: A Weighted Congestion Game Approach for Latency-Sensitive Scheduling. In 17th International Conference on Mobility, Sensing and Networking, MSN 2021, Exeter, United Kingdom, December 13-15, 2021. pages 592-599, IEEE, 2021. [doi]

@inproceedings{LiuLYHZW21,
  title = {Gaming at the Edge: A Weighted Congestion Game Approach for Latency-Sensitive Scheduling},
  author = {Xuezheng Liu and Ke Liu and Guoqiao Ye and Miao Hu and Yipeng Zhou and Di Wu 0001},
  year = {2021},
  doi = {10.1109/MSN53354.2021.00091},
  url = {https://doi.org/10.1109/MSN53354.2021.00091},
  researchr = {https://researchr.org/publication/LiuLYHZW21},
  cites = {0},
  citedby = {0},
  pages = {592-599},
  booktitle = {17th International Conference on Mobility, Sensing and Networking, MSN 2021, Exeter, United Kingdom, December 13-15, 2021},
  publisher = {IEEE},
  isbn = {978-1-6654-0668-0},
}