Boyang Liu, Jiro Tanaka. Applying Social Gamification in a Gamified Point System. In Xiaowen Fang, editor, HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Volume 12211 of Lecture Notes in Computer Science, pages 148-161, Springer, 2020. [doi]
@inproceedings{LiuT20-8, title = {Applying Social Gamification in a Gamified Point System}, author = {Boyang Liu and Jiro Tanaka}, year = {2020}, doi = {10.1007/978-3-030-50164-8_10}, url = {https://doi.org/10.1007/978-3-030-50164-8_10}, researchr = {https://researchr.org/publication/LiuT20-8}, cites = {0}, citedby = {0}, pages = {148-161}, booktitle = {HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings}, editor = {Xiaowen Fang}, volume = {12211}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-50164-8}, }