Convex hull covering of polygonal scenes for accurate collision detection in games

Rong Liu, Hao Zhang 0002, James Busby. Convex hull covering of polygonal scenes for accurate collision detection in games. In Chris Shaw 0002, Lyn Bartram, editors, Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada. ACM International Conference Proceeding Series, pages 203-210, ACM Press, 2008. [doi]

@inproceedings{LiuZB08,
  title = {Convex hull covering of polygonal scenes for accurate collision detection in games},
  author = {Rong Liu and Hao Zhang 0002 and James Busby},
  year = {2008},
  doi = {10.1145/1375714.1375749},
  url = {http://doi.acm.org/10.1145/1375714.1375749},
  researchr = {https://researchr.org/publication/LiuZB08},
  cites = {0},
  citedby = {0},
  pages = {203-210},
  booktitle = {Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada},
  editor = {Chris Shaw 0002 and Lyn Bartram},
  series = {ACM International Conference Proceeding Series},
  publisher = {ACM Press},
  isbn = {978-1-56881-423-0},
}