Jiandong Lu, Guo Chen, Xiaolei Wang, Yuqiang Feng. Bright-side and Dark-side Effects of Gamification on Consumers' Adoption of Gamified Recommendation. In Ming-Hui Huang, Guy Gable, Christy M. K. Cheung, Dongming Xu, editors, 26th Pacific Asia Conference on Information Systems, PACIS 2022, Virtual Event / Taipei, Taiwan / Sydney, Australia, July 5-9, 2022. pages 236, 2022. [doi]
@inproceedings{LuCWF22, title = {Bright-side and Dark-side Effects of Gamification on Consumers' Adoption of Gamified Recommendation}, author = {Jiandong Lu and Guo Chen and Xiaolei Wang and Yuqiang Feng}, year = {2022}, url = {https://aisel.aisnet.org/pacis2022/236}, researchr = {https://researchr.org/publication/LuCWF22}, cites = {0}, citedby = {0}, pages = {236}, booktitle = {26th Pacific Asia Conference on Information Systems, PACIS 2022, Virtual Event / Taipei, Taiwan / Sydney, Australia, July 5-9, 2022}, editor = {Ming-Hui Huang and Guy Gable and Christy M. K. Cheung and Dongming Xu}, }