Keynote speech II: General video game AI: Challenges and applications

Simon Lucas. Keynote speech II: General video game AI: Challenges and applications. In 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015. pages 17, IEEE, 2015. [doi]

@inproceedings{Lucas15-1,
  title = {Keynote speech II: General video game AI: Challenges and applications},
  author = {Simon Lucas},
  year = {2015},
  doi = {10.1109/CIG.2015.7317658},
  url = {http://dx.doi.org/10.1109/CIG.2015.7317658},
  researchr = {https://researchr.org/publication/Lucas15-1},
  cites = {0},
  citedby = {0},
  pages = {17},
  booktitle = {2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015},
  publisher = {IEEE},
  isbn = {978-1-4799-8622-4},
}