SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development

Daniel MacCormick, Loutfouz Zaman. SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. In Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM, 2019. [doi]

@inproceedings{MacCormickZ19,
  title = {SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development},
  author = {Daniel MacCormick and Loutfouz Zaman},
  year = {2019},
  doi = {10.1145/3337722.3337740},
  url = {https://doi.org/10.1145/3337722.3337740},
  researchr = {https://researchr.org/publication/MacCormickZ19},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019},
  editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas Apperley},
  publisher = {ACM},
  isbn = {978-1-4503-7217-6},
}