The Impact of Using Gamification on the Eco-driving Learning

Victor Corcoba Magaña, Mario Muñoz Organero. The Impact of Using Gamification on the Eco-driving Learning. In Carlos Ramos, Paulo Novais, Céline Ehrwein Nihan, Juan M. Corchado Rodríguez, editors, Ambient Intelligence - Software and Applications - 5th International Symposium on Ambient Intelligence, ISAmI 2014, Salamanca, Spain, June 4-6, 2014. Volume 291 of Advances in Intelligent Systems and Computing, pages 45-52, Springer, 2014. [doi]

@inproceedings{MaganaO14,
  title = {The Impact of Using Gamification on the Eco-driving Learning},
  author = {Victor Corcoba Magaña and Mario Muñoz Organero},
  year = {2014},
  doi = {10.1007/978-3-319-07596-9_5},
  url = {http://dx.doi.org/10.1007/978-3-319-07596-9_5},
  researchr = {https://researchr.org/publication/MaganaO14},
  cites = {0},
  citedby = {0},
  pages = {45-52},
  booktitle = {Ambient Intelligence - Software and Applications - 5th International Symposium on Ambient Intelligence, ISAmI 2014, Salamanca, Spain, June 4-6, 2014},
  editor = {Carlos Ramos and Paulo Novais and Céline Ehrwein Nihan and Juan M. Corchado Rodríguez},
  volume = {291},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-319-07595-2},
}