Victor Corcoba Magaña, Mario Muñoz Organero. The Impact of Using Gamification on the Eco-driving Learning. In Carlos Ramos, Paulo Novais, Céline Ehrwein Nihan, Juan M. Corchado Rodríguez, editors, Ambient Intelligence - Software and Applications - 5th International Symposium on Ambient Intelligence, ISAmI 2014, Salamanca, Spain, June 4-6, 2014. Volume 291 of Advances in Intelligent Systems and Computing, pages 45-52, Springer, 2014. [doi]
@inproceedings{MaganaO14, title = {The Impact of Using Gamification on the Eco-driving Learning}, author = {Victor Corcoba Magaña and Mario Muñoz Organero}, year = {2014}, doi = {10.1007/978-3-319-07596-9_5}, url = {http://dx.doi.org/10.1007/978-3-319-07596-9_5}, researchr = {https://researchr.org/publication/MaganaO14}, cites = {0}, citedby = {0}, pages = {45-52}, booktitle = {Ambient Intelligence - Software and Applications - 5th International Symposium on Ambient Intelligence, ISAmI 2014, Salamanca, Spain, June 4-6, 2014}, editor = {Carlos Ramos and Paulo Novais and Céline Ehrwein Nihan and Juan M. Corchado Rodríguez}, volume = {291}, series = {Advances in Intelligent Systems and Computing}, publisher = {Springer}, isbn = {978-3-319-07595-2}, }