AI Characters and Directors for Interactive Computer Games

Brian Magerko, John E. Laird, Mazin Assanie, Alex Kerfoot, Devvan Stokes. AI Characters and Directors for Interactive Computer Games. In Deborah L. McGuinness, George Ferguson, editors, Proceedings of the Nineteenth National Conference on Artificial Intelligence, Sixteenth Conference on Innovative Applications of Artificial Intelligence, July 25-29, 2004, San Jose, California, USA. pages 877-883, AAAI Press / The MIT Press, 2004.

@inproceedings{MagerkoLAKS04,
  title = {AI Characters and Directors for Interactive Computer Games},
  author = {Brian Magerko and John E. Laird and Mazin Assanie and Alex Kerfoot and Devvan Stokes},
  year = {2004},
  tags = {e-science},
  researchr = {https://researchr.org/publication/MagerkoLAKS04},
  cites = {0},
  citedby = {0},
  pages = {877-883},
  booktitle = {Proceedings of the Nineteenth National Conference on Artificial Intelligence, Sixteenth Conference on Innovative Applications of Artificial Intelligence, July 25-29, 2004, San Jose, California, USA},
  editor = {Deborah L. McGuinness and George Ferguson},
  publisher = {AAAI Press / The MIT Press},
  isbn = {0-262-51183-5},
}