SMASH: A distributed game engine architecture

Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon, Armir Bujari, Claudio Enrico Palazzi. SMASH: A distributed game engine architecture. In IEEE Symposium on Computers and Communication, ISCC 2016, Messina, Italy, June 27-30, 2016. pages 196-201, IEEE, 2016. [doi]

Authors

Dario Maggiorini

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Laura Anna Ripamonti

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Eraldo Zanon

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Armir Bujari

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Claudio Enrico Palazzi

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