Stereoscopic 3D in video games: A review of current design practices and challenges

Noel Mahoney, Andreas Oikonomou, David Wilson. Stereoscopic 3D in video games: A review of current design practices and challenges. In Quasim H. Mehdi, Adel Said Elmaghraby, Robert Moreton, Roman V. Yampolskiy, Julia Chariker, editors, 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011. pages 148-155, IEEE, 2011. [doi]

@inproceedings{MahoneyOW11,
  title = {Stereoscopic 3D in video games: A review of current design practices and challenges},
  author = {Noel Mahoney and Andreas Oikonomou and David Wilson},
  year = {2011},
  doi = {10.1109/CGAMES.2011.6000331},
  url = {http://doi.ieeecomputersociety.org/10.1109/CGAMES.2011.6000331},
  researchr = {https://researchr.org/publication/MahoneyOW11},
  cites = {0},
  citedby = {0},
  pages = {148-155},
  booktitle = {16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011},
  editor = {Quasim H. Mehdi and Adel Said Elmaghraby and Robert Moreton and Roman V. Yampolskiy and Julia Chariker},
  publisher = {IEEE},
  isbn = {978-1-4577-1451-1},
}