Sonja Maier, Daniel Volk. Facilitating language-oriented game development by the help of language workbenches. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 224-227, ACM, 2008. [doi]
@inproceedings{MaierV08, title = {Facilitating language-oriented game development by the help of language workbenches}, author = {Sonja Maier and Daniel Volk}, year = {2008}, doi = {10.1145/1496984.1497029}, url = {http://doi.acm.org/10.1145/1496984.1497029}, tags = {programming languages, workbench, object-oriented programming, rule-based, meta programming, game development, data-flow language, case study, model editor, language-oriented programming, meta-model, game, language engineering, data-flow programming, model-driven development, data-flow, model-driven engineering, subject-oriented programming, language workbench, Meta-Environment, systematic-approach, feature-oriented programming, meta-objects}, researchr = {https://researchr.org/publication/MaierV08}, cites = {0}, citedby = {0}, pages = {224-227}, booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008}, editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich}, publisher = {ACM}, isbn = {978-1-60558-218-4}, }