Facilitating language-oriented game development by the help of language workbenches

Sonja Maier, Daniel Volk. Facilitating language-oriented game development by the help of language workbenches. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 224-227, ACM, 2008. [doi]

@inproceedings{MaierV08,
  title = {Facilitating language-oriented game development by the help of language workbenches},
  author = {Sonja Maier and Daniel Volk},
  year = {2008},
  doi = {10.1145/1496984.1497029},
  url = {http://doi.acm.org/10.1145/1496984.1497029},
  tags = {programming languages, workbench, object-oriented programming, rule-based, meta programming, game development, data-flow language, case study, model editor, language-oriented programming, meta-model, game, language engineering, data-flow programming, model-driven development, data-flow, model-driven engineering, subject-oriented programming, language workbench, Meta-Environment, systematic-approach, feature-oriented programming, meta-objects},
  researchr = {https://researchr.org/publication/MaierV08},
  cites = {0},
  citedby = {0},
  pages = {224-227},
  booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008},
  editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich},
  publisher = {ACM},
  isbn = {978-1-60558-218-4},
}