ZeusAR: a process and an architecture to automate the development of augmented reality serious games

Humberto Marín-Vega, Giner Alor-Hernández, Luis Omar Colombo-Mendoza, Maritza Bustos-López, Ramón Zataraín Cabada. ZeusAR: a process and an architecture to automate the development of augmented reality serious games. Multimedia Tools Appl., 81(2):2901-2935, 2022. [doi]

@article{Marin-VegaACBZ22,
  title = {ZeusAR: a process and an architecture to automate the development of augmented reality serious games},
  author = {Humberto Marín-Vega and Giner Alor-Hernández and Luis Omar Colombo-Mendoza and Maritza Bustos-López and Ramón Zataraín Cabada},
  year = {2022},
  doi = {10.1007/s11042-021-11695-1},
  url = {https://doi.org/10.1007/s11042-021-11695-1},
  researchr = {https://researchr.org/publication/Marin-VegaACBZ22},
  cites = {0},
  citedby = {0},
  journal = {Multimedia Tools Appl.},
  volume = {81},
  number = {2},
  pages = {2901-2935},
}