An Implementation of the "Guess Who?" Game Using CLIP

Arnau Martí-Sarri, Víctor Rodríguez-Fernández. An Implementation of the "Guess Who?" Game Using CLIP. In Hujun Yin, David Camacho, Peter Tiño, Richard Allmendinger 0001, Antonio J. Tallón-Ballesteros, Ke Tang, Sung-Bae Cho, Paulo Novais, Susana Nascimento, editors, Intelligent Data Engineering and Automated Learning - IDEAL 2021 - 22nd International Conference, IDEAL 2021, Manchester, UK, November 25-27, 2021, Proceedings. Volume 13113 of Lecture Notes in Computer Science, pages 415-425, Springer, 2021. [doi]

@inproceedings{Marti-SarriR21,
  title = {An Implementation of the "Guess Who?" Game Using CLIP},
  author = {Arnau Martí-Sarri and Víctor Rodríguez-Fernández},
  year = {2021},
  doi = {10.1007/978-3-030-91608-4_41},
  url = {https://doi.org/10.1007/978-3-030-91608-4_41},
  researchr = {https://researchr.org/publication/Marti-SarriR21},
  cites = {0},
  citedby = {0},
  pages = {415-425},
  booktitle = {Intelligent Data Engineering and Automated Learning - IDEAL 2021 - 22nd International Conference, IDEAL 2021, Manchester, UK, November 25-27, 2021, Proceedings},
  editor = {Hujun Yin and David Camacho and Peter Tiño and Richard Allmendinger 0001 and Antonio J. Tallón-Ballesteros and Ke Tang and Sung-Bae Cho and Paulo Novais and Susana Nascimento},
  volume = {13113},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-91608-4},
}