Build It to Understand It: Ludology Meets Narratology in Game Design Space

Michael Mateas, Andrew Stern. Build It to Understand It: Ludology Meets Narratology in Game Design Space. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada. 2005. [doi]

@inproceedings{MateasS05:0,
  title = {Build It to Understand It: Ludology Meets Narratology in Game Design Space},
  author = {Michael Mateas and Andrew Stern},
  year = {2005},
  url = {http://www.gamesconference.org/digra2005/viewabstract.php?id=242},
  tags = {design},
  researchr = {https://researchr.org/publication/MateasS05%3A0},
  cites = {0},
  citedby = {0},
  booktitle = {Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada},
}