Analysis of self-similarity in an Internet-based multiplayer online game

John C. McEachen. Analysis of self-similarity in an Internet-based multiplayer online game. In Ronald P. Luijten, Luiz A. DaSilva, E. K. Park, editors, Proceedings of the 12th International Conference on Computer Communications and Networks, ICCCN 2003, 20-22 October, 2003, Double Tree Lincoln Centre, Dallas, Texas, USA. pages 211-214, IEEE, 2003. [doi]

@inproceedings{McEachen03,
  title = {Analysis of self-similarity in an Internet-based multiplayer online game},
  author = {John C. McEachen},
  year = {2003},
  doi = {10.1109/ICCCN.2003.1284172},
  url = {http://dx.doi.org/10.1109/ICCCN.2003.1284172},
  researchr = {https://researchr.org/publication/McEachen03},
  cites = {0},
  citedby = {0},
  pages = {211-214},
  booktitle = {Proceedings of the 12th International Conference on Computer Communications and Networks, ICCCN 2003, 20-22 October, 2003, Double Tree Lincoln Centre, Dallas, Texas, USA},
  editor = {Ronald P. Luijten and Luiz A. DaSilva and E. K. Park},
  publisher = {IEEE},
  isbn = {0-7803-7945-4},
}