Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition

Stephen J. McGlinchey. Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition. In Quasim H. Mehdi, Norman E. Gough, editors, 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK. ?, 2002.

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