Morgan McGuire. Efficient Triangle and Quadrilateral Clipping Within Shaders. J. Graphics Tools, 15(4):216-224, 2011. [doi]
@article{McGuire11a, title = {Efficient Triangle and Quadrilateral Clipping Within Shaders}, author = {Morgan McGuire}, year = {2011}, doi = {10.1080/2151237X.2011.619891}, url = {http://dx.doi.org/10.1080/2151237X.2011.619891}, researchr = {https://researchr.org/publication/McGuire11a}, cites = {0}, citedby = {0}, journal = {J. Graphics Tools}, volume = {15}, number = {4}, pages = {216-224}, }