Efficient Triangle and Quadrilateral Clipping Within Shaders

Morgan McGuire. Efficient Triangle and Quadrilateral Clipping Within Shaders. J. Graphics Tools, 15(4):216-224, 2011. [doi]

@article{McGuire11a,
  title = {Efficient Triangle and Quadrilateral Clipping Within Shaders},
  author = {Morgan McGuire},
  year = {2011},
  doi = {10.1080/2151237X.2011.619891},
  url = {http://dx.doi.org/10.1080/2151237X.2011.619891},
  researchr = {https://researchr.org/publication/McGuire11a},
  cites = {0},
  citedby = {0},
  journal = {J. Graphics Tools},
  volume = {15},
  number = {4},
  pages = {216-224},
}