What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology

Joshua McVeigh-Schultz, Elena Márquez Segura, Nick Merrill, Katherine Isbister. What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology. In Ilpo Koskinen, Youn-Kyung Lim, Teresa Cerratto Pargman, Kenny K. N. Chow, William Odom, editors, Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, DIS 2018, Hong Kong, China, June 09-13, 2018. pages 289-294, ACM, 2018. [doi]

@inproceedings{McVeigh-Schultz18a,
  title = {What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology},
  author = {Joshua McVeigh-Schultz and Elena Márquez Segura and Nick Merrill and Katherine Isbister},
  year = {2018},
  doi = {10.1145/3197391.3205451},
  url = {http://doi.acm.org/10.1145/3197391.3205451},
  researchr = {https://researchr.org/publication/McVeigh-Schultz18a},
  cites = {0},
  citedby = {0},
  pages = {289-294},
  booktitle = {Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, DIS 2018, Hong Kong, China, June 09-13, 2018},
  editor = {Ilpo Koskinen and Youn-Kyung Lim and Teresa Cerratto Pargman and Kenny K. N. Chow and William Odom},
  publisher = {ACM},
}