Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing

Radomír Mech. Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing. J. Graphics Tools, 8(4):1-19, 2003. [doi]

@article{Mech03,
  title = {Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing},
  author = {Radomír Mech},
  year = {2003},
  doi = {10.1080/10867651.2003.10487590},
  url = {http://dx.doi.org/10.1080/10867651.2003.10487590},
  researchr = {https://researchr.org/publication/Mech03},
  cites = {0},
  citedby = {0},
  journal = {J. Graphics Tools},
  volume = {8},
  number = {4},
  pages = {1-19},
}