Radomír Mech. Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing. J. Graphics Tools, 8(4):1-19, 2003. [doi]
@article{Mech03, title = {Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing}, author = {Radomír Mech}, year = {2003}, doi = {10.1080/10867651.2003.10487590}, url = {http://dx.doi.org/10.1080/10867651.2003.10487590}, researchr = {https://researchr.org/publication/Mech03}, cites = {0}, citedby = {0}, journal = {J. Graphics Tools}, volume = {8}, number = {4}, pages = {1-19}, }