2048 is (PSPACE) Hard, but Sometimes Easy

Rahul Mehta. 2048 is (PSPACE) Hard, but Sometimes Easy. Electronic Colloquium on Computational Complexity (ECCC), 21:116, 2014. [doi]

@article{Mehta14-1,
  title = {2048 is (PSPACE) Hard, but Sometimes Easy},
  author = {Rahul Mehta},
  year = {2014},
  url = {http://eccc.hpi-web.de/report/2014/116},
  researchr = {https://researchr.org/publication/Mehta14-1},
  cites = {0},
  citedby = {0},
  journal = {Electronic Colloquium on Computational Complexity (ECCC)},
  volume = {21},
  pages = {116},
}