Enabling Calssification and Shading for 3D Texture Mapping Based Volume Rendering Using OpenGL and Extensions

Michael Meißner, Ulrich Hoffmann, Wolfgang Straßer. Enabling Calssification and Shading for 3D Texture Mapping Based Volume Rendering Using OpenGL and Extensions. In IEEE Visualization. pages 207-214, 1999.

@inproceedings{MeissnerHS99,
  title = {Enabling Calssification and Shading for 3D Texture Mapping Based Volume Rendering Using OpenGL and Extensions},
  author = {Michael Meißner and Ulrich Hoffmann and Wolfgang Straßer},
  year = {1999},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/MeissnerHS99},
  cites = {0},
  citedby = {0},
  pages = {207-214},
  booktitle = {IEEE Visualization},
}