On Ray Reordering Techniques for Faster GPU Ray Tracing

Daniel Meister 0002, Jakub Boksanský, Michael Guthe, Jirí Bittner. On Ray Reordering Techniques for Faster GPU Ray Tracing. In Dan Casas, Eric Haines, Sheldon Andrews, Natalya Tatarchuk, Zdravko Velinov, editors, I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020. ACM, 2020. [doi]

@inproceedings{MeisterBGB20,
  title = {On Ray Reordering Techniques for Faster GPU Ray Tracing},
  author = {Daniel Meister 0002 and Jakub Boksanský and Michael Guthe and Jirí Bittner},
  year = {2020},
  doi = {10.1145/3384382.3384534},
  url = {https://doi.org/10.1145/3384382.3384534},
  researchr = {https://researchr.org/publication/MeisterBGB20},
  cites = {0},
  citedby = {0},
  booktitle = {I3D '20: Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, September 15-17, 2020},
  editor = {Dan Casas and Eric Haines and Sheldon Andrews and Natalya Tatarchuk and Zdravko Velinov},
  publisher = {ACM},
  isbn = {978-1-4503-7589-4},
}