Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse

Edward F. Melcer, Katherine Isbister. Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

@inproceedings{MelcerI17a,
  title = {Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse},
  author = {Edward F. Melcer and Katherine Isbister},
  year = {2017},
  doi = {10.1145/3102071.3116222},
  url = {http://doi.acm.org/10.1145/3102071.3116222},
  researchr = {https://researchr.org/publication/MelcerI17a},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017},
  editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart},
  publisher = {ACM},
  isbn = {978-1-4503-5319-9},
}